Quickies: Megaman 11 First Impressions

                      

So Capcom dumped a ton of news on us, Monday.

Not only are the two Mega man Legacy Collections and Megaman X collection coming to the Switch, but so is Mega man 11, which of course will also be out for the PS4 , Xbox One and Steam in late 2018. This is of course for the 30th Anniversary of the series, which makes sense, compared to other series that didn't have much of anything going on for their anniversaries... Looking at you, Metroid.

While I wouldn't say that Capcom totally redeemed themselves, they are actually doing the smart thing in tapping that market of Switch owners who want to buy their games. Me personally, I own the original 6 Mega man games on the NES, Mega man 8 on the PSOne , 9 and 10 on the Wii and The Mega man 15th Anniversary collection on the Gamecube, So I'm likely going to be more interested in looking for the X collection when it drops over the original two collections.

Considering the trailer for Mega man 11, the graphical look of the game seems pretty polished, even if it is a bit basic. I'm usually a fan of 2.5D if the aesthetic is pleasing, and for the time being, this looks okay. I know that there have been some joking and some actual rumblings about the look being too similar to Mighty No. 9, and I would argue that the look of this game is actually closer to games like Mega man 8 and Rock man: Powered up for the PSP.

The difference, however is that it seems that the animation has been tightened up and frames have been cut out ala Street Fighter 4 and 5 to retain the same tight controls of the older games. This means less of that wonky run cycle from Mega man 8 or that slightly-too-long jump animation. If we're lucky this also means getting rid of that long hit sequence that you needed to upgrade via Auto's Shop. It could be debatable if these were major issues with the game, but compared to the infinitely better Mega man 9 they were definitely hindering the game's full potential.

While we don't have much to go on with this game, It's getting a rather positive response from fans. I just hope the developers and by extension Capcom don't find a way to screw this up as bad as Mighty No. 9 's production went.

Remember, Capcom. The phrase “better than nothing” is not a viable excuse for a sub par product.

- I'll see you next Bossfight!






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