In writing the first part of the "Those Tits" series, I found myself somewhat confused Of the characters of Soul Calibur, I would have never figured that the vitriol being thrown would of been directed to Taki, especially When if there were any of Soul Calibur female characters would be thrown under the bust-er bus, I figured it would be Isabella "Ivy" Valentine, but that's a discussion for another time. Today, Dear reader, I want to talk about diversity. More importantly for this bonus article, I want to talk about this elusive diversity in fighting games such as Soul Calibur and Mortal Kombat.
When the term "Diversity" is thrown about in gaming media, what usually comes to mind? Is it a notion that there are many different body types as opposed to a few, or is it just allowing for different body types, while excluding the ones that are deemed "unacceptable" to a particular viewpoint?
Let's take a look at the definition for a second.
the state of being diverse; variety.
The definition can't be any clearer than it is, so why exactly is it that when people throw around this term as a means of building up one image, while burying another? Diversity clearly does not deserve the negative connotations that people are giving it, but for some reason things like this actually happen.
In this image we have two people talking about the same thing, and yet Arthur Gies obviously failed to understand the definition of the word. This isn't just limited to him, either. this is something that's spread across many different websites, many different writers (Let's not call them journalists). Take this for instance.
This was an article from "The Mary Sue" (trigger warning: It's a crappy click-bait site) about Soul calibur: Lost Swords' Magic armor, that was designed by popular Hentai artist, Yamatogawa."The folks at Bandai Namco clearly know what it takes to make women feel more welcome in video games: great clothing options!" says the writer, who seems to have very little idea of the vast character costumes available in the game. Of course, much like the article I'm critiquing for the main series, This one also pushes the sentiment that what's being shown is the only thing there, a notion that seems intellectually dishonest, but yet is the norm. It's not about the fact that two costumes out of the entirety of content are optionally yours to wear if you so choose to. it's about waving a magnifying glass at these two costumes and proclaiming that this is worth outrage, and is what is keeping women from playing this game.
Need I remind you that having many different costumes including those that fall into the risque, is the definition of "Diversity" ?
The issue goes from outrage of a supposed lack of body types , to outrage of costumes. But the issue is always and will always be more on the outrage than the actual pointing the finger to what the game does right.
Has anyone shown the art from Soul Calibur, showing the variety in bust sizes of women ranging from smallest to largest? No? Well here you go.
|Thanks for the mammories....|
Fortunately, this outrage has been limited to the United States. Japan has no concerns about a group of morally
"The mantra for this game has always been realism; heading towards a more realistic look," NetherRealm's production manager Spiro Anagnostakos said. "So the same thing applies to the proportions where we try to bring things back in per se to where they should be."
Another NetherRealm developer said women will look "more like women do" in the game.
"Exactly," Anagnostakos replied.
As evidence of this, Anagnostakos revealed a new character model for the fighter Kitana. As you can see above, she doesn't come across as having overly exaggerated features. By comparison, see the image at left of Mileena from 2011's Mortal Kombat.
|Swimsuit Models are not realistic....|
|NOT REALISTIC AT ALL........|